Glossary of Terms!
- Blackheart (also Schwarzkern ("black-core")): Unnecessarily rough defensive playstyle against women and children. Varying shades of gray may be applied depending on the skill level of the opponent. One single Goldheart removes 5 blackhearts.
"I look inside myself and see my heart is black / I see my reddoor I must have it painted black" -M. Jagger
- Catching it with Your Ground: When others dispute a catch as clearly a trap, you may invoke the ground as a natural extension of your arms and hands (e.g., "He caught it with his ground" (to be spoken whilst clapping hands together to simulate a catch)).
- Chain Reaction of Party Poopers: the effect one person begins by leaving the game prematurely (instead of playing forever), for some supposedly "legitimate" reason, only to immediately be followed by the vast majority of everyone else who suddenly discover their own legitimate reasons for being quitters. This generally leaves insufficient players for even a game of Box; and if there are enough, they are too disgruntled to continue. The entire reaction can be avoided by preventing, at all costs, that first human from ever leaving.
- The Couches: those livingroom furniturial fixtures, being highly flame retardant and otherwise immune to high molten temperatures, up upon which players must quickly relocate themselves immediately after discovery that the ground has become hot lava.

- Goldheart: Letting a woman or child or novice have a catch which could otherwise have easily been blackhearted. A stab at redemption generally regarded the feel-good story of the summer.
- Hot Lava: What the ground is. Particularly when a recently fallen frisbee is rolling (somewhat) upright upon it, before completely laying to rest flat on the ground. The importance here is to run after the frisbee and grab it before it comes fully to rest in this way, especially if a teammate or opponent calls out "Hot Lava!" during such a roll. At this point all other field occupants would be best advised to take the highest position on the couches available, whilst the nearby hero attempts mightily not to get burned. Good Karma ensues for the following point if you save the frisbee from the hot lava.
- League Weenie: Don't be a one of these
- The Organizer: A mysterious and powerful figure who lies in the shadows. Always attends every game, but no one ever sees hirm. Probably wears black tie and dark sunglasses (seriously, imagine the coolness). Said to have unparalleled skills at novelty throws such as the "Bus Driver", "Pizzería", "Top o'th' Mornin'", "DJ", "Banjo", and "Vegetables". No one has ever completed a pass against hirm due to hirs amazing powers of Schwatzenblöchsen. Either that or because no one's ever seen hirm. But heesh is Always Watching the players.
- Player Count Pickiness: When a pickup game cares whether there are evenly matched numbers of players on each team, or whether the field is too "crowded" if 80 people suddenly show up at once jostling about for elbow room. No need for this! Let them play!
- Ridiculously Long Throws: What there shouldn't be any of -- specifically during the throwoff ("pull") on a field constrained by space to be somewhat shorter than optimal.
"NO RIDICULOUSLY LONG THROWS, GUYS!"
- Schwatzenblöchsen: German word for utter domination of a smaller, feebler opponent by fearsomely knocking away the desired sporting object (See also: blackheart); however, as the smaller, feebler opponent may in fact be larger and fiercer but for the duration of the single humiliating smackdown, Schwatzenblöchsen are generally referred to as a good thing, well worthy of congratulatory celebrations on all sides.
Lots'n' Lots'n Schwatzenblöchsen:

- Shirt Segregation: Designation of teams by light vs. dark shirts. Some people just play using a new human-wide brainfeature called memory >: (!
"How do you know who's on your team?" -League Weenie Princess, Knoxfields '05
- Threading it Between The Needle: A surely impossible feat, but impressive nonetheless to behold.